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Update Logs

Version: 1.107- 7th May 2024
  • Improved protections
  • Fixed: Failed resolution detection
  • Updated: Player -> Utility – All “Spawning” suffix items now support the translation/language system
  • Added: Player -> Utility -> Apply Lotion (This can also be assigned to a hotkey)


Version: 1.106– 24th April 2024
  • Improved protections
  • Fixed: Bird Crash false positive notification
  • Updated: In-game notifications will not repeat the exact same thing back to back any longer
  • Updated: All creator mode object selectors will now make the object model italic style if it is an object that other players may not see due to recent game updates
  • Added: Sentry -> Events -> Invalid Revives – This is enabled by default
  • Added: Settings -> Draw Statistics can now be assigned a hotkey
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Version: 1.105– 15th April 2024
  • Improved protections
  • Fixed: Bad node false positive
Version: 1.104– 8th April 2024
  • Improved protections
  • Fixed: Anim scene total block setting sometimes not saving
  • Fixed: Outfit make up failing to save and reload opacity correctly
  • Fixed: Outfit decals failing to save and reload multiplier and damage correctly
  • Attempted Fix: Session statistics overlapping cores
Version: 1.103– 6th April 2024
  • Improved protections
  • Updated: Session Statistics -> Host Latency – This will now include the packet loss % in brackets if is above zero
  • Added: Settings -> Session Statistics -> Include Average Latency – This is on by default
  • Added: Network -> Force Script Host – We have also added [SH] markers to indicate session script host
Version: 1.102– 4th April 2024
  • Improved protections
Version: 1.101– 3rd April 2024
  • Improved protections
  • Fixed: Force stamina drain
  • Fixed: Force drunk
  • Fixed: Remote horse deletion
  • Fixed: Bug with pets not deleting sometimes
  • Fixed: Network event indexes (incoming particle effect filters including auto protect, etc)
  • Removed: Sentry -> Reports (Report Notification and Reaction) – These are no longer transmitted. This has been patched by Rockstar
  • Updated: Particle effects blacklist has been expanded
  • Added: Sentry -> Script Events -> Script Block Horse – Enabled by default
  • Added: Player -> Outfit -> Make Up – When creating or altering an existing outfit you now have the option to add make up to it! This is a new feature we will improve over time. The following categories are available: Acne, Ageing, Beard, Blush, Complex, Discoloration, Eyebrows, Eyeliner, Foundation, Freckles, Grime, Hair, Lipstick, Moles, Painted Masks, Scars, Shadows, Spots – These will be shared as part of the outfit. If you wish to only use make up without a custom outfit, you can use a custom outfit without actually setting any specific outfit items, to apply only make up to your in game outfit. You can experiment with color types and various primary, secondary and tertiary color settings. This can be located in custom outfits, towards the bottom, under decals and categories
  • Added: Creator -> Player Enhancement -> Ped -> No Melee, Ped Scale
  • Added: Network -> Players -> Session Attacks -> Bounty Increase Loop
  • Added: Player -> Pets -> Enable Pet Particle Effects – This is on by default but allows you to override to disable any associated particle effects if you wish
  • Added: Player -> Pets -> Trash Panda – This is a pet raccoon!

Version: 1.100– 20th March 2024 

  • Improved protections
  • Fixed: Knock off vehicle protection false positive causing longer load times than usual
  • Fixed: Typo in Sentry -> Animations submenu header
  • Attempted Fix: Player Interactions causing the other player to get stuck periodically
Version: 1.99– 19th March 2024
  • Updated for game version 1.0.1491.50
Version: 1.98– 15th March 2024
  • Improved protections, stability
  • Fixed: Internal menu crash
  • Updated: Minor UI tweaks for 1440p ultrawide resolution have been made
  • Added: Sentry -> Animations – This new section includes: Allow Known Interactions (you can select All Fortitude Users, Safe Listed Players or untick for none, these are known interactions as added below, by default All Fortitude Users is enabled/allowed). There is also Notify On Block as a separate option for when these are blocked. Finally there is Total Blocks -> Block All Anim Scenes to this section so it is easier to find and use in any situation where you are being attacked by this type of entity and there is no specific defense built in for it
  • Added: Player -> Clear Tasks – This can be used to forcefully clear your own ped’s tasks, which is also a way to escape any unwanted interaction. This can also be assigned a hotkey
  • Added: Network Player -> Player Interactions – This is a new submenu where we will place interactions that aren’t intended to be of ill intent, but instead, fun!
  • Added: Network Player -> Player Interactions -> Dances: Arthur & Karen: Dance 1, Arthur & Karen: Dance 2, Arthur & Karen: Dance 3, Dance Finish / Other: John & Abigail: Hug, Spanking, Lenny On Lenny – Try these out with your friends!
  • Added: Network Player -> Player Interactions -> Stop All, Pause, Unpause
  • Added: Player -> Attributes -> Toggle Defensive Mode – Enable/Disable – Forcefully toggle defensive mode for yourself
  • Added: Player -> Attributes -> Adjust Honor – Increase/Decrease – Forcefully adjust your honor
  • Added: Player -> Animations -> Snake Dance 2
  • Added: Player -> Animations -> Snake Dance 3
Version: 1.97– 4th March 2024
  • Improved protections, stability
  • Added: Players -> Magic -> Fire Flies – This is the start of our new magic features! More coming soon
  • Added: Settings -> Crosshairs – We have added 6x new crosshair designs you can select from, along with color customization, rotation, rotation speed, and rotation direction
  • Added: Spawner -> Guards Manager -> Is Wild attribute/setting
  • Added: Weapons -> Bodyguard Gun – Aiming at a ped will attempt to take control and recruit them into your guards system
  • Added: LUA Functions -> utility.getAnimSceneOrigin, utility.getEntityWorldPositionOfDimensions, utility.getEntityMatrix, utility.getClosestFirePos, utility.findClosestGpsPos, utility.getCoordsOfProjectileTypeWithinDistance, utility.getClosestVehicleNode, utility.getClosestVehicleNodeWithHeading, utility.getVehicleNodePosition, utility.getClosestRoad, utility.getSafeCoordForPed, utility.startShapeTestMouseCursorLosProbe, utility.getShapeTestResult, utility.getPedLastWeaponImpactCoord, utility.isKeyPressed, utility.getResolution, utility.isUltrawide, utility.isMenuOpen
  • Added: LUA Player Fields -> When using player.forEach, or player.getPlayer, the following fields have been added to the result: isFortitudeUser, isPermanentPlayer, isSafeListed
Version: 1.96– 3rd February 2024
  • Stability update
  • Attempted Fix: Join Player causing a crash
  • Attempted Fix: Freeze crashes
Version: 1.95– 31st January 2024
  • Updated to support game version: 1.0.1491.18
Version: 1.94– 27th January 2024
  • Improved: Protections
  • Fixed: LUA Function -> utility.getEntityOwner was not always returning the correct type
  • Fixed: Spawner -> Special Vehicles -> Highwind (Airship) – Gauge position was not always saving when modified
  • Fixed: Spawner -> Special Vehicles -> Highwind (Airship) – The water particle effects have been slowed down so as to avoid lag on less powerful systems
  • Fixed: Weapons -> Rapid Fire – This was not working correctly when using simulated mode with control pad
  • Added: Sentry -> Events -> Ped Speech – This is disabled by default but has been added as an additional option users can enable if being flooded with ped speech attacks

Version: 1.93– 20th January 2024

  • Improved: Protections
  • Attempted Fix: Spectating marking legitimate players as modders in modes where spectate is allowed when the player is dead
  • Fixed: Searching under “All” vehicles in Spawner resulted in a bugged selector if no results were found
  • Fixed: Creator -> Virtual Stables -> Failure to save/reload outfits set on virtual horses
  • Fixed: Hotkey system was not allowing certain modifiers and key combinations if the single key was already assigned to an option (it would override) which defeated the purpose of the modifier in the first place
  • Fixed: Hotkey system order of execution has been updated to ensure modifiers are taken into consideration first
  • Fixed: The game engine crashes when activating eagle eye when changed to a bird model
  • Fixed: 1440p ultrawide (3440×1440 etc) had a thin gap toward the menu footer, this should be resolved
  • Fixed: Special tag removal from player name’s not always working correctly
  • Updated: Posse/Last Known Posse auto truncation in player information
  • Updated: Removed redundant fields from virtual horses to increase efficiency
  • Updated: Language support will now force override all fonts to “10” regardless of theme settings if you are using the Chinese.json language file deployed with the menu
  • Updated: LUA engine security has been improved
  • Added: Settings -> Enable Hotkey Console Log – This will control whether the hotkey executions are logged in the external console
  • Added: Sentry -> Session -> Session Desynchronization – This option was added to enable/disable the notification. At present, the notification we added is a prediction based on multiple factors. It does not always mean you will be disconnected
  • Added: Spawner -> Special Vehicles -> Highwind – Sail the skies on your very own vessel, with a boarding bridge to take your friends on a journey with you as you captain The Highwind!
Version: 1.92– 6th January 2024
  • Improved: Protections
  • Fixed: Blacklist was causing session desynchronization sometimes
  • Updated: Weapons -> Gravity Gun – This has been moved to a new Gravity Gun sub menu. Force Type (Attract/Repel) has been added, along with Gravity Gun Limit, Targetting Distance, and Targetting Mode, which can be set to Aim (with gun) or Hotkey, where you can then assign a hotkey to the option below it to activate Gravity Gun without aiming
  • Added: LUA Function: utility.getEntityOwner(entity handle) – This will return the owner ID (player index) of the entity handle specified. -1 is returned if no reliable result is found
  • Added: Creator -> Player Enhancements -> Peds – You can now add peds to your player enhancements, and play (or not) a scenario on them, animation, and position them, with optional freeze loop, non-reactive, invincibility
  • Added: Session desynchronization detection warning
Version: 1.91– 15th December 2023
  • Improved: Protections

Version: 1.90– 14th December 2023

  • Improved: Protections, stability
  • Fixed: Teleport To Player with distance and low latency ground detection timing out too soon
  • Fixed: Player -> Vehicle -> Train Control – Both speed and reversing controls were not operating correctly, this should be resolved
  • Updated: Sentry -> Attachments -> Auto Detachment – This section has been added to encapsulate the auto detach options
  • Added: Sentry -> Attachments -> Incoming Attachments – This will block attachments at source rather than auto detaching after
  • Added: Sentry -> Events -> Ped Motivation – This is defaulted to enabled and neutralize only
  • Added: Sentry -> Events -> Stamina Cost – This is defaulted to enabled and neutralize only
  • Added: LUA Function -> player.isFortitudeUser(player index) – This returns a boolean true/false
  • Added: Player -> Outfit -> Clean Outfit – This is now settable to a hotkey
  • Added: Weapons -> Make Pettable Gun – Make any dog you aim at pettable!
  • Added: Spawner -> Guards Manager -> Guards Always Clean, Clean Guards – Both a constant loop and one-time clean option have been added for your guards
Version: 1.89– 29th November 2023
  • Improved: Protections, stability
  • Fixed: Player Enhancement particle effects not running correctly
  • Fixed: Player Enhancements not auto respawning after death/spawn
  • Fixed: LUA Function -> features.isNoClipEnabled – Return value should now be correct
  • Added: Weapon -> Clone Gun – You can enable this to clone any ped model/outfit you aim at!
  • Added: Hotkeys – Additional keys now mappable: -, =
  • Added: Hotkeys -> Additional modifiers now mappable: Left Control, Left Shift

Version: 1.88– 27th November 2023

  • Improved: Protections, stability
  • Fixed: Player menu titles were not always using the same format
  • Fixed: Some LUA functions in the features library were not returning boolean results correctly
  • Updated: The following characters have been allowed via input paste additionally – <>#!”\/\\[]@:;{}£$%^&*()-_-+~?|
Version: 1.87– 22nd November 2023
  • Improved: Protections, stability
  • Updated: Blight loop local crash fixed (where we could recreate)
  • Added: Network -> Friends – This will show you your friends and who is online, who is in RDR, with the ability to go into a friend and add/remove from safe list, join them, invite them or remove them
  • Added: Network -> Permanent Players, Safe List, Recent Players – Added invite player
  • Added: Network -> Search – Added invite player

Version: 1.86– 16th November 2023

  • Improved: Protections, stability (improved variable object flood limiter)
  • Attempted Fix: When pasting to inputs, validation has been put in place to try to detect and prevent invalid characters from crashing the game
  • Fixed: Certain grapples were mistakenly activating player detachment
  • Fixed: When viewing catalogue or cleaning your weapon, if on a horse, you were dismounted by mistake
  • Updated: Player -> Attributes -> Defense Modifier – This has been made less powerful so you can have better control over it
  • Updated: Player Info -> Health – This will now say invincible if the player is invincible
  • Added: World -> Free Camera -> Prevent Movement – This is on by default to prevent your ped moving while in free camera mode, you can disable this to allow movement
  • Added: Network Players -> Auto GPS To Player – This will put a GPS direction indicator toward the player
  • Added: Outgoing Invincibility will be hidden to other players
  • Removed: Temporarily removing Treasure Spawner -> Cards until pickup issue is resolved
Version: 1.85– 6th November 2023
  • Improved: Protections, stability, and performance tweaks
  • Attempted Fix: Certain grapples were mistakenly activating player detachment
  • Fixed: Hotkeys were activating while the input keyboard was open, this should be resolved
  • Fixed: Control Pad actions resulting in empty submenus when fishing
  • Fixed: Emote states sometimes failing to save/load
  • Fixed: Spoofing Rockstar ID input was not fully validating input, sometimes resulting in a game freeze is a very large number was entered. The same fix has been applied to player search by Rockstar ID also
  • Fixed: Unloading a player enhancement while on a horse would cause you to be dismounted from the horse, this should be resolved
  • Updated: Moved Sentry -> Crash Protections -> Auto Blacklist Task Crashers to new section Reactions
  • Added: Main Menu -> Search – This can be used to search menu options. This also supports hotkey assignment
  • Added: Player -> Emotes -> Action -> Air Banjo, Snot Rocket, Wet Your Whistle
  • Added: Player -> Emotes -> Greet -> Flying Kiss, Hand Shake, Roughhousing
  • Added: Player -> Emotes -> Reaction -> This Guy
  • Added: Player -> Emotes -> Taunt -> Cock Snook, Cruising Bruising, Insignificant

Version: 1.84– 4th November 2023

  • Improved: Protections, stability, and performance tweaks
  • Fixed: Permanent Player auto mute was not reapplying when joining a session with an existing permanent player
  • Fixed: Inspection of fish triggering auto detach
  • Fixed: Menu sometimes blank when resetting settings, this should now automatically fix itself for anybody affected
  • Fixed: Creator object selectors were no longer returning to the previously selected object index as of a recent update, this should now be resolved
  • Fixed: Exception handler message corrected
  • Updated: Player -> Special Mounts has been moved to Spawner, and Spawner -> Special Vehicles and Special Mounts are now at the bottom under a new sub section labelled “Specials”, as we try to organize better to prepare for our next special spawnable options!
  • Added: LUA Library/Function: notifications.alertInfo(“title”, “body”), notifications.alertWarn(“title”, “body”), notifications.alertDanger(“title”, “body”) – These can be used to show a top left info/warn/danger alert if the user has alerts enabled
  • Added: LUA Library/Function: scriptGlobals.getInteger(global index), scriptGlobals.setInteger(global index, integer value), scriptGlobals.getString(global index), scriptGlobals.setString(global index, string value), scriptGlobals.getBoolean(global index), scriptGlobals.setBoolean(global index, boolean value), scriptGlobals.getFloat(global index), scriptGlobals.setFloat(global index, float value) – These can be utilized to get/set variables from the game script globals
  • Added: LUA Function: system.registerPlayerJoined(function(player index)), system.unregisterPlayerJoined(), system.registerPlayerLeft(function(player index)), system.unregisterPlayerLeft() – These are event callbacks for when players join/leave the session
Version: 1.83– 1st November 2023
  • Improved: Protections, stability, and performance tweaks – we are restructuring internally to continue to improve performance. This will be an ongoing process for a period of time
  • Attempted Fix: Auto detachment deleting target peds during hogtying process
  • Added: Sentry -> Events -> Give Ped Sequence Task – This can be enabled to block these wholesale if somebody is successfully exploiting your game with them
Version: 1.82– 27th October 2023
  • Improved: Protections, stability
  • Fixed: You can now roll up shirt sleeves and have the collar open simultaneously
  • Fixed: Intermittent failure to save added safe listed players
  • Updated: Network Players -> Hidden Spectate – This has been updated to attach the camera to the target to be more like normal spectate
  • Added: Network Players -> Adjust Honor – Increase, Decrease
  • Added: Sentry -> Entities -> Vehicle Proximity Teleport
Version: 1.81– 24th October 2023
  • Improved: Protections, stability
  • Fixed: Teleport To Waypoint while changing session sometimes caused you to teleport under the map
  • Fixed: LUA Function -> addToggleButtonStringSpinner – This was not correctly adhering to the default index provided
  • Fixed: Free Cam inability to use scenarios and animations, and super run causing your character to move slightly at times
  • Added: Permanent Player -> Auto Mute On Voice Chat
  • Added: Player Outfit -> Shirts Full -> Shirt Collar – Default/Open/Closed
  • Added: Hotkey Support added for Player -> Anti Aim -> Block Dead Eye Marking / Block Auto Lock On / Block All Aiming
  • Added: Sentry -> Script Events -> Forced Honor Adjustment – This protection is enabled by default

Version: 1.80– 22nd October 2023

  • Improved: Protections, stability
  • Fixed: Unticking apply custom outfit causing crashing sometimes
  • Updated: LUA tick functionality improved
  • Updated: LUA Function -> utility.getGroundZAtCoords has been simplified to remove collision detection, new usage: local found, groundZ = utility.getGroundZAtCoords(x, y, z)
  • Updated: Player Information -> Packet Loss – This has been modified to be 1-100% instead of 0 – 1
  • Updated: World -> Free Cam – This should no longer make your character run on the spot when you move the camera
  • Added: LUA callback registration for constructor, and destructor (script start, script end) – system.registerConstructor(function callback), system.unregisterConstructor(), system.registerDestructor(function callback), system.unregisterDestructor()
  • Added: Player -> Outfit -> Decals – Each outfit can now have decals added to it, these may not sync if you model change
Version: 1.79– 15th October 2023
  • Improved: Protections, stability
  • Fixed: Intermittent issue saving/adding to persistent player lists
  • Fixed: Hidden name issue
  • Added: Player -> Attributes -> Override Core Icons
  • Added: Settings -> Hide Identifiable Information
Version: 1.78– 12th October 2023
  • Improved: Protections, stability
  • Fixed: Intermittent frame micro stutter bug
  • Fixed: Guard non-reactive option not always applying correctly
  • Fixed: World -> Nearby Entities -> Nearby Entities Enabled – Hotkey was not working correctly if assigned
  • Added: Player -> Style -> Expression Editor -> Anterior Trapezius, Butt/Hip Size (Female), Chest Height (Female), Neck Depth, Neck Width, Left Eyelid Open/Close, Right Eyelid Open/Close, Face Width, Forearms, Chest Width, Shoulder Blades, Shoulder Height, Arms, Thighs, Waist Width, Shoulders, Shoulder Thickness, Jaw Y Pos
  • Added: Player -> Horse -> Expression Editor -> Adjust your horses expressions too! There is an option labelled Allow Larger Values which will allow you to have alot of fun with huge values, however, please note anything lower than -1.0 or higher than 1.0 will not sync to other clients: Ankles, Back Width, Base Of Neck Height, Belly Size 1, Belly Size 2, Belly Size 3, Belly X Pos, Body size, Butt Size, Forehead Height, Front Legs, Head Size, Head Width, Hooves Length, Hind Legs, Hooves, Knee And Hock Size, Left Ear Forward / Backward, Left Ear Size, Left Ear X Pos, Left Nostril Size, Muscles, Muscle Tone / Veins, Neck Height, Neck Thickness, Nose Bridge Depth, Nose Bridge Height, Nose Length, Nose Size, Rear Back Height, Right Ear Size, Right Ear Forward / Backward, Right Ear X Pos, Right Eye Size, Right Eye Forward / Backward, Right Eye Height, Right Nostril Size, Shoulder Height, Tail Angle, Thighs, Throat Size, Under Jaw Sagging
  • Added: World -> Slow Motion – This was suggested as being useful for Red Dead videos
  • Added: Settings -> Player Info -> Hide IP Addresses – This may assist if you wish to be able to take screenshots or videos without revealing IP addresses
  • Added: Player -> Outfit -> Rocky Rack – Females Only! Make them jiggle!
Version: 1.77– 7th October 2023
  • Improved: Protections, stability
  • Fixed: Nemesis targetting bug
Version: 1.76– 7th October 2023
  • Improved: Protections, stability
  • Fixed: Blight loop player index bug and entity deletion
  • Added: Settings -> Hotkeys -> Enable Hotkey Notifications – You can disable this to stop the in-game notification when hotkeys are utilized
Version: 1.75– 5th October 2023
  • Improved: Protections, stability
  • Fixed: Self crash from cloning then deleting creator entities
  • Fixed: Disabling overhead spoofing was not always clearing it in game
  • Updated: Player -> Style -> Body Type – Updated values to Neutral, Skinny, Skinny Muscular, Heavy, Heavy Muscular
  • Updated: Spawner -> Guard Manager -> Docile Animals renamed to Non-Reactive Guards and extended to support non-animals
  • Updated: Player -> Super Run has been modified to detect if you are model changed to a bird and apply the speed more steadily so you can fly faster without being instantly too fast
  • Added: Player -> Style -> Brawling Style – You can override this and experiment with all the available brawling style types the game has internally
  • Added: Player -> Emotes – Playback type per emote is now saved and loaded
  • Added: Player -> Emotes – You can now assign hotkeys to individual emotes
  • Added: Player -> Outfits -> Neckwear -> Bandana – Default, Pulled Up, Pulled Down
  • Added: Player -> Outfits -> Shirts -> Shirt Sleeves – Default, Rolled Up, Down
  • Added: Player -> Outfits -> Vests -> Vests (and Corsets) – Default, Over Pants, Under Pants
  • Added: Player -> Outfits -> Boots -> Boots – Default, Over Pants, Under Pants
  • Added: Change Model -> Horse -> Block Being Mounted
  • Added: Network Players -> Attack Loops -> Blight Loop – Impede and potentially remove bad actors
  • Added: Player -> Style -> Expression Editor – Adjust anything from your head width to your ear size! There is an option labelled Allow Larger Values which will allow you to have alot of fun with huge values, however, please note anything lower than -1.0 or higher than 1.0 will not sync to other clients
  • Added: Player -> Scenarios -> Stop Scenario can now be assigned hotkeys
  • Added: Player -> Scenarios -> You can now assign hotkeys to individual scenarios
  • Added: Network Players -> Sentry -> Neutralize Player Ped Data – Neutralize only player ped data from this player
Version: 1.74– 29th September 2023
  • Improved: Protections, stability
  • Attempted Fix: Disconnection due to other clients instructing you to disconnect regularly
  • Fixed: Weapons -> Clean Current Weapon
  • Added: Player -> Emotes – Ability to select playback type per emote: Upper Body, Upper Body Loop, Full Body
  • Added: Weapons -> Clear Tasks Gun – Aiming is all that is required to clear the target entity’s tasks immediately
Version: 1.73– 26th September 2023
  • Improved: Protections, stability
  • Fixed: World -> Visions – Selecting an item could cause the selector to jump up by one, this should be resolved
  • Added: World -> Visions – This will now automatically save and load your last selected vision
  • Added: Sentry -> Crash Protections -> Auto Blacklist Task Crashers – Automatically blacklist anyone trying to crash you with task crashes
  • Added: Sentry -> Miscellaneous -> Auto Blacklist Forced Ghosters – Automatically blacklist anyone trying to force people to ghost to you
  • Added: LUA Function -> player.isSafeListed(player index), player.isPermanentPlayer(player index)
  • Added: Settings -> Write Data Log – Hotkey control has been added for this option
  • Note: A launcher update will follow shortly with the newer LUA functions added to LUA Factory
Version: 1.72– 24th September 2023
  • Improved: Protections, stability
  • Fixed: Blacklist bug
  • Fixed: Anti forced ghost not working if protect from forced deletion was not enabled
  • Added: Network -> Spoofing Profiles -> Overhead Icon Spoofing
Version: 1.71– 23rd September 2023
  • Improved: Protections, stability
  • Fixed: Incorrect spinner type for forced ghosting option in Sentry menu (bad label)
  • Added: Sentry -> Entities -> Fortitude Entities -> Prevent Forced Deletion – This is enabled by default
Version: 1.70– 21st September 2023
  • Updated: Protections, stability
  • Attempted Fix: Blank name detection being bypassed with color tags, and extending display of blank to notifications
  • Fixed: Control Request notification even if only neutralize was selected with no notify
  • Fixed: Escape sequence tag stripping was case sensitive
  • Added: Settings -> Additional Logging -> Write Data Log – This is disabled by default, but can be enabled if you suspect somebody is crashing you with a crash method that does not normally produce a crash log. This will maintain a DataLog.txt file in your Fortitude data location which can be submitted to us if you feel you captured valuable information that could lead us to fixing a third party crash. Please note, this performs disk I/O above normal levels and may lead to reduced performance, so should be utilized as needed, and should not be submitted to us unless you are confident somebody caused it intentionally
  • Added: Sentry -> Voice Chat -> Block Invisible Spoofed Audio
  • Added: World -> Visions – Lots to experiment with including a search and clear feature! Don’t forget you can press the End key on your keyboard to automatically jump back to the top of your list!
  • Added: LUA Functions -> utility.getGroundZAtCoords(x, y, z, requestCollision), features.icbmEnable, features.icbmDisable, features.icbmFireAtTarget, features.icbmFireAtWaypoint, features.icbmAbort, features.icbmGetBaseObject, features.offTheRadarEnable, features.offTheRadarDisable, features.isOffTheRadarEnabled, features.playerScaleEnable, features.playerScaleDisable, features.setPlayerScale, features.isPlayerScaleEnabled, features.noClipEnable, features.noClipDisable, features.isNoClipEnabled, features.noRagdollEnable, features.noRagdollDisable, features.isNoRagdollEnabled, features.invincibilityEnable, features.invincibilityDisable, features.isInvincibilityEnabled
  • Added: Sentry -> Miscellaneous -> Forced Ghosting – This new protection is enabled by default to prevent forced ghosting being utilized to disrupt your game
  • Added: Sentry -> Miscellaneous -> Auto Ghost Forced Ghosters – This is enabled by default and will remove you from the attacker’s game so they can no longer loop this attack against you
  • Note: A launcher update will follow shortly to add support to the LUA Factory for the new functions
Version: 1.69– 6th September 2023
  • Updated: Protections, stability
  • Updated: Free Cam control will no longer work when the game is not focused
  • Added: World -> Sky -> Shining Star Size, Shining Star Brightness, Star Constellation Multiplier, Star Constellation Shimmer, Moon Size, Moon Brightness, Moon Redness, Moon Greenness, Moon Blueness, Aurora
Version: 1.68– 1st September 2023
  • Updated: Protections, stability
  • Updated: Creator -> Player Enhancements – These should now automatically despawn the old and respawn new upon death/respawn
  • Fixed: Failure to remove some color tags when displaying player information
  • Fixed: Unable to spawn mission trains when one was already spawned previously but subsequently deleted
  • Fixed: Spoofing to your IP notification issue if spoofing
  • Removed: Player -> Vehicles -> Set Train Speed
  • Added: Player -> Vehicles -> Train Control – Set Train Speed and Reverse Train are now available in a separate submenu
  • Added: Creator -> Custom Vehicles -> Mission Trains – Mission Trains have been added as selectable custom vehicles which you can attach and customize just like any other vehicle. Please note for stability only one can be spawned at a time. There is also train control in the custom vehicle menu for this specifically
  • Added: Creator -> Custom Animations -> Pause – You can pause a playing animation in here
  • Added: Ped Speech -> Tumbleweed Gunsmith
  • Added: Player -> Change Model -> Save Model Change – This will remember your selected model change and automatically change it when you next load
  • Added: Role Assist/Spawner -> Treasure Spawner -> Auto Sell Collections – This will automatically sell collections in the background as you pick them up
  • Added: Spawner -> Animals -> Fun -> Flying Pigs – Just because! They are so cute!
Version: 1.67– 22nd August 2023
  • Updated: Protections, stability
  • Fixed: Clear area typo
Version: 1.66– 18th August 2023
  • Updated: Protections, stability
  • Fixed: Horses unable to spawn as guards correctly
Version: 1.65– 10th August 2023
  • Updated: Protections, stability – further anti lag changes have been made
Version: 1.64– 9th August 2023
  • Updated: Protections, stability – lag attack protection has been tweaked
  • Fixed: Hotkey bug with voice proximity override
  • Fixed: Hotkey bug with lag escape camera activation
  • Added: World -> Sky – Star Multiplier Override – This can be used to make more stars appear! This is experimental but we intend to add full sky customization shortly
  • Added: Sentry -> Entities -> Total Blocks – All Anim Scenes, All Peds, All Objects, All Vehicles – These have been readded back to the menu. Please note, using these will block ALL ENTITIES of the type, and are NOT suitable except in specific cases, but we’re adding them for those cases
  • Added: Sentry -> Entities -> Variable Object Model Rate Limiter – This is enabled by default and will over time be tweaked to track particularly laggy objects and enforce a rate limit if too many are spawned
Version: 1.63– 6th August 2023
  • Updated: Protections, stability
  • Fixed: 1x private crash
  • Fixed: Forced player kill
  • Fixed: Forced player teleport
  • Fixed: Forced player launch
  • Added: Network -> Miscellaneous -> Voice Chat Proximity Override – This will enable you to hear and broadcast to the entire lobby regardless of distance
  • Note: Voice Chat exploit protections will be added in a coming update, we wanted to get new malicious attack option fixes out ASAP along with a crash fix
Version: 1.62– 5th August 2023
  • Updated: Protections, stability
  • Fixed: False positive for door change flood
  • Attempted Fix: 2x more private crashes
Version: 1.61– 4th August 2023
  • Updated: Protections, stability
  • Updated: Sentry -> Auto Protect – Door Change events have been added and will be mitigated when being flooded by non safe listed players
  • Attempted Fix: 3x private crashes
  • Added: Sentry -> Events -> Door Change – This protection is disabled by default but you can enable this to block or notify on all door change events
Version: 1.60– 2nd August 2023
  • Updated: Protections, stability
  • Updated: Improved split session
Version: 1.59– 1st August 2023
  • Updated: Protections, stability
Version: 1.58– 30th July 2023
  • Updated: Protections, stability
  • Fixed: Aimbot locking on to dead targets
  • Fixed: Custom Animation bug with getting stuck
  • Fixed: Not stripping name tags when viewing player in submenu title
  • Removed: Confusing Custom Animation settings
  • Added: Hotkey support to Weapons -> Trigger Bot toggle
Version: 1.57– 28th July 2023
  • Updated: Protections, stability
  • Updated: Creator -> LUA Scripts -> These will now be separated into loaded and unloaded lists like other creator types so it is easier to see which are loaded at a glance
  • Updated: Creator -> LUA Scripts -> Load Scripts From Disk – This has been modified to automatically unload all scripts before loading from disk, to try to prevent self crash
  • Updated: Sentry -> Entities -> Vehicle Proximity Move – This protection is now enabled by default. Please disable if you get any false positives
  • Updated: Creator -> All Creator Types (including particle effects for them) – Adjustment Increment renamed to Position/Offset Adjustment Increment and Rotation Adjustment Increment, and last value is saved for next usage
  • Fixed: Player -> Vehicles – Reins Invisible was overriding to visible causing the reins to clip through the vehicle even if never used. If invisible is disabled, this will no longer occur
  • Added: Settings -> User Interface -> Header Animation – Our next launcher update will add our own designed animated headers to the library for you to download and try out!
  • Added: Creator -> Custom Animations – From here you can add a new animation, enter a name of your choice, then select from over 25,000 categories (250,000+ animations) of in-game animations. Not all work, and it is not possible for us to go through and figure out which do and don’t, but this gives you the maximum flexibility to find and try these out. You can adjust playback speed etc for these too. Once added to this creator section, these will then appear as 1-click-to-run items in Player -> Animations underneath our own presets too
  • Added: LUA Library/Functions: Config – config.saveString, config.loadString, config.saveInteger, config.loadInteger, config.saveFloat, config.loadFloat, config.saveBoolean, config.loadBoolean – These should give you the additional option to save persistent data for your script, which can be reloaded as you choose. This will output a .json config file per LUA script in the LUA directory
  • Added: LUA Function: system.timeGetTime – This will return current unix time
  • Added: Creator -> Object Building Item – Position With Camera now has multiple options: Game Camera (as it was previously), Free Camera (spawns a free camera to freely position the object away from your player ped)
  • Added: Creator -> Object Building Item -> Extra Positioning Projection – Extend how far infront of you the positioning camera places the entity
  • Added: Creator -> Object Building Item -> Free Camera Speed – Adjust the free camera speed option if used
  • Added: Creator -> Object Building Item -> Show Camera Enclosure – Enclose the entity in a marker while positioning
  • Added: Network Player -> Safe Listed Player -> Anti Aim, Explosion Gun, Auto Heal, Auto Revive Horse, Fire Hoofs, Anti Hogtie – These friendly options can now be persisted to safe listed players so they are automatically enabled when that player is in your session
  • Note: LUA changes will be included in our documentation and a supplementary launcher update which should release within 24 hours of this menu update being released, this should also include support for our new animated header downloads
Version: 1.56– 22nd July 2023
  • Updated: Protections, stability
  • Fixed: Hogtied peds standing up while being hogtied
  • Added: Sentry -> Entities -> Vehicle Proximity Teleport – This will try to detect and block abuse of vehicle proximity to force teleport you. This protection will exclude players on your safe list. This is off by default while we finish testing to try to mitigate false positives. Once it is deemed reliable, it will be enabled by default
Version: 1.55– 18th July 2023
  • Attempted Fix: LUA load from disk rare edge case crash
  • Attempted Fix: Tackle lag/latency
  • Fixed: Big vehicle blocking could lead to log flood due to an oversight in rate limiting the notification, this is resolved
  • Updated: Crash protections
  • Updated: Spectator alert message to change “player” to “you” for more clarity
  • Added: Player -> Change Model -> Custom Favorites – This is a new category at the top of the model changer, in here you can add custom models with custom names, so you don’t have to type anything manually if you want a quick list even of existing models or ones not in our normal categories. When adding, the model name/hash must be provided as a correct model name (eg. A_C_OWL_01 or 0xCCA5E0B0). You can use the delete key on your keyboard to delete from this list also
  • Added: Creator -> Virtual Stables – Invisible Base Horse – This can be set per virtual horse setup now to keep the horse itself invisible. This opens the door to decorating the horse to look like a ghost rider type of mount
  • Added: Player -> Vehicles -> Draft Horses Invisible
  • Added: Player -> Vehicles -> Reins Invisible
  • Added: Creator -> Custom Vehicle -> Draft Horses Invisible
  • Added: Creator -> Custom Vehicle -> Reins Invisible
  • Added: Network Player -> Attack Loops -> Nautical Fury
  • Added: Network Player -> Attacks -> Attempt Invincibility Kill
  • Added: LUA Library/Functions: sync – sync.addEntitySyncLimit, sync.deleteEntitySyncLimit, sync.clearAllEntitySyncLimiting, sync.deleteEntitySyncLimitTarget – This gives you more fine control over syncing of entities outbound
  • Added: LUA Function: natives.invoke – This can be used to invoke raw native hashes with variable functions and specified return type casting
  • Added: LUA Functions: player.getRockstarId, player.getIpAddress, player.getName, player.getPed, player.getLocalPed, player.getCoords, player.getLocalPedCoords, player.forEach
  • A launcher update will accompany this update along with documentation changes for the new LUA API functions, this may not be available immediately after the menu update, but will be deployed in the next 24 hours
Version: 1.54– 14th July 2023
  • Updated: Protections
  • Updated: Sentry -> Entities -> Vehicle Spawn Spam Limiter – This has been set to enabled by default. If you do get any false positives, you can disable this, but we haven’t seen any during testing
  • Updated: Role Assist -> Role Boosters -> Moonshine Boosters -> Moonshine Production Booster – This has been tweaked to be faster and more reliable. If you want to flavor, please do so before enabling, otherwise it will leave inadequate time because it will be finished at 20/20 too quickly
  • Attempted Fix: The remaining outfit creation bugs/crash
  • Attempted Fix: Ongoing model change control tweaks
  • Fixed: Automatically teleporting to waypoint could cause an unintended loop if using a teleport from and teleport to effect simultaneously
  • Added: Help text for particle effects to list dictionary/asset name
  • Added: Player -> Horse -> Apply Virtual Horse Assets – You can enable this to apply any virtual horse’s assets to any other in-game horse like your player owned horse (this overrides it’s outfit, any attached objects, and particle effects to match the virtual horse you select)
  • Added: Sentry -> Crash Protections -> Lag Escape Camera -> Auto Lag Escape Camera can be enabled to detect your minimum specified FPS and automatically enable it, or you can enable it yourself, this can also be assigned to a hotkey
  • Added: Role Assist -> Role Boosters -> Naturalist Boosters -> Auto Sedate Nearby Animals – This will attempt to automatically teleport and sedate nearby animals (non-horses) to you. This can be assigned to a hotkey also
  • Added: Role Assist -> Role Boosters -> Bounty Hunter Boosters -> Auto Hogtie Nearby Targets – This will attempt to automatically hogtie, knockout and teleport nearby bounty targets to you. This can be assigned to a hotkey also
Version: 1.53– 5th July 2023
  • Fixed: Rare/edge case texture registration crash inside our module
  • Fixed: Sentry option hint typo
  • Fixed: Huge internal task queue bug when deleting alot of entities at once
  • Attempted Fix: Network -> Change Session Type -> Split – Sometimes not operating correctly
  • Updated: Sentry Protections – Improved crash protections, entity protections
  • Updated: Moved World -> Bypass Shop Unavailable to Role Assist
  • Added: Role Assist -> Bypass Camp Shop Unavailable – Prevent any time out after PVP
  • Added: Role Assist -> Trader Boosters -> Boost Hunting Storage Capacity – Boost the amount of pelts/animals you can store in your hunting wagon, or horse
  • Added: Role Assist -> Horse Bonding XP Booster – With this enabled you will become bonding level 4 in an extremely low amount of time which is persisted to the horse on your account. We have auto max bonding in Player -> Horse, but this will boost the XP in the background to ensure it is saved
  • Added: Role Assist -> Prevent Camp Raids – Prevent any random raids on your camp
  • Added: Network -> Miscellaneous -> Override Distant Blip Color – You can enable this if you don’t prefer Realistic Blips, and select from the following colors: Blue, Red, Purple, Orange, Sky Blue, Yellow, Pink, Green, Turquoise, Light Red, Lime Green, Aqua, Dark Blue, Light Purple, Dark Pink, Dark Red, Gray, White. Note: This will not override nearby players, or their hostility, etc
  • Added: Network Player -> Attack Loops -> Increase Bounty Loop
  • Added: Network Player -> Attack Loops -> Wagon Torrent Loop
  • Added: Network Player -> Friendly -> Anti Hogtie – This has been tweaked and added back
  • Added: Sentry -> Entities -> Vehicle Rate Limiter – Here you can enable this option to detect a volume of for example unique vehicles being spawned within a specific radius of your player and begin automatically suppressing vehicles from the offending player. Note: This is experimental, we cannot guarantee no false positives, but we have tried to mitigate this. Due to it’s experimental nature, this will be disabled by default at first. We may choose to modify the default in future. Vehicle Rate Limiter should stop vehicle spam attack crash attempts from causing any unwanted lag
  • Added: Sentry -> Entities -> Big Vehicles – You can block big vehicles from being spawned. This includes all of the large boats. This is off by default
  • Added: Player -> Animations -> Escape Artist, Prepare To Be Spanked, Snake Dance, Spank – We’ll be adding every animation in the game shortly, we’re just designing a nice way to search through them, as there are hundreds of thousands. We’ll retain these presets as “presets”, and allow you to create your own presets where you can adjust playback speed, etc
Version: 1.52– 29th June 2023
  • Attempted Fix: Lots of game bugs and various background crashes
  • Attempted Fix: Rare crash when using: Role Assist -> Role Boosters -> Moonshine Booster -> Moonshine Production Booster
  • Fixed: Accidental model change causing lobby wide crash
  • Updated: Sentry Protections and internal changes
  • Updated: Improved Teleport -> Teleport To Camp
  • Updated: Improved Teleport -> Teleport To Moonshine Shack
  • Updated: Improved Teleport -> Teleport To Nazar/GPS
  • Updated: Rearranged treasure to have it’s own section in the Teleport menu
  • Updated: Role Assist -> Role Boosters – Trader Booster and Moonshine Booster have been moved into their own submenus
  • Updated: LUA -> All string spinner callbacks now have an extra parameter: isClick – This is passed back to indicate if the function was called due to a change in the < selector > value, or because a click took place on the option
  • Added: Player -> No Bounty Hunters
  • Added: Role Assist -> Role Boosters -> Trader Booster -> Trader Resupply Booster
  • Added: Role Assist -> Role Boosters -> Moonshine Booster -> Moonshine Buyer Reset Booster
  • Added: Role Assist -> Role Boosters -> Moonshine Booster -> Bypass Moonshine Delivery Damage – This enables you to break some bottles, and although it will indicate the bottles were broken, you should still receive the full payout when delivering. Note: Do not break ALL bottles, otherwise the delivery mission will end, this does not prevent that yet
  • Added: Role Assist -> Naturalist Boosters -> Bypass Harriet Shop Cooldown – If you get sprayed for making Harriet angry, bypass shop cooldown
  • Added: Role Assist -> Naturalist Boosters -> Bypass Harriet Anger – This will try to stop Harriet becoming frustrated if you kill animals
  • Added: Role Assist -> Bounty Hunter Boosters -> Bypass Bounty Cooldowns – Rapidly make new targets available
  • Added: Network -> Change Session Type -> Split – This should bring your posse with you to a new session
  • Added: Network Player -> Mute On Voice Chat – You can now toggle this from within the menu. We may add an option to have this preset as part of permanent players, so you can remember people you wish to mute for next time you encounter them
  • Added: Network Player -> Teleport To Camp – This only shows if the player has a camp spawned
  • Added: Network Player -> Teleport To Moonshine Shack – This only shows if the player has a moonshine shack
  • Added: Teleport -> Teleport To Gus
  • Added: Teleport -> Teleport To Harriet
  • Added: Teleport -> The Grand Korrigan – This is now included in our restricted area bypass in World! This is very cool, don’t forget to explore this one
  • Added: Player -> Special Mounts -> Fur Buddies -> Snowshadow, Serenity, Zing
  • Added: LUA Function -> utility.changePlayerModel(model hash) – This will enable you to change player model via LUA by activating our model change bypass automatically and making the menu aware you are doing it, so as other things such as outfit are handled correctly without leading to crashes
  • Added: Settings -> Customize User Interface -> Right Align Selectors – If you have any problem seeing selector options, please disable this and see if it is resolved for you
  • Note: More will be coming to our Bounty Hunter and Naturalist Boosters very soon. We plan to continue expanding recovery. We also have some new animated header effects (where the waves are) coming shortly, keep an eye out for those! We’ll make them downloadable addons via our launcher. A new launcher update will be released shortly after this to include LUA Factory support for the LUA changes, and our website documentation has been updated accordingly
Version: 1.51– 25th June 2023
  • Fixed: Known LUA UI bugs
  • Updated: Sentry Protections and internal changes
  • Updated: Hotkey assignment and activation will no longer happen if the keyboard input dialog is open
  • Added: Player -> Animations -> Fire Dance, Sword Dance
Version: 1.50– 25th June 2023
  • Updated: Sentry Protections and internal changes
  • Updated: LUA interpreter efficiency has been improved, along with a set of new LUA functions to give our tinkerers more flexibility! We have a configuration/rendering/notification library set coming soon, along with finer control of things you spawn and how they sync to other players
  • Attempted Fix: Scrolling down fast sometimes caused the selector to get stuck on a divider, requiring scroll up and back down, we are hoping this is resolved
  • Added: Settings -> Low Latency Ground Detection – This is enabled by default, if you have difficulty with falling through the map when teleporting, please disable this, and if it still doesn’t work, we will tweak again
  • Added: ESP -> Radar -> Enabled -> Always Visible/Only During Mouse Hotkey switch
  • Added: Settings -> Remove Camera Restrictions
  • Added: LUA Function -> menu.addSubmenu – This can be used to create a submenu. You can see an example in our website documentation. You can call this function then use the result in place of the “section” you use normally to utilize the submenu. Note: Only single depth is supported, but we plan to expand this for multiple submenus within submenus soon
  • Added: LUA Function -> menu.addStringSpinner – This can be used to add options with < string option selectors >
  • Added: LUA Function -> menu.addToggleButtonStringSpinner – This can be used to add options with < string option selectors > and a tickbox toggle together
  • Added: LUA Function -> menu.addToggleButtonIntSpinner – This can be used like the usual integer spinner for < 1, 2, 3, etc > selectors and a tickbox toggle together
  • Added: LUA Function -> menu.addToggleButtonFloatSpinner – This can be used like the usual float spinner for < 1.0, 2.0, 3.0, etc > selectors and a tickbox toggle together
  • Added: LUA Library -> pools – This has the following functions: pools.getPedsInRadius(radius float, function(entityHandle, entityModel)), pools.getVehiclesInRadius(radius float, function(entityHandle, entityModel)), pools.getObjectsInRadius(radius float, function(entityHandle, entityModel))
  • Added: Creator -> Custom Vehicles -> Lock Relative Rotation – Lock individual item attachment rotation relative to the vehicle base
  • Added: Special Vehicles -> Bruce The Shark -> Player Enhancement Compatible – Enabling this will prevent forcefully making your player ped invisible when in this vehicle, enabling player enhancements to work along with it, so you could make flight based player enhancements
  • Added: Special Vehicles -> The Pickle Plane -> Player Enhancement Compatible – Enabling this will prevent forcefully making your player ped invisible when in this vehicle, enabling player enhancements to work along with it, so you could make flight based player enhancements
  • Note: A launcher update has been deployed as part of this update to support our LUA changes
Version: 1.49– 16th June 2023
  • Fixed: Invalid model false positive
  • Updated: Sentry Protections and general stability have been improved
  • Updated: 3x explosion/fire natives now automatically perform explosion bypass when executed so they work properly
Version: 1.48– 15th June 2023
  • Updated: Sentry Protections
  • Updated: Outfit creation has been tweaked to another method to prevent possible self crashing
  • Updated: Main menu should now remember last selected item when going “back” to it
  • Updated: The player list will now make the player’s name italic if their packet loss indicates they are losing connection to the session
  • Added: ESP -> ESP Enabled has been added to our hotkey support
  • Added: Weapons -> ICBM -> Spectate Missile In Flight – Go along for the ride!
  • Added: Spawner -> NPCs -> Scale Override, Spawn As Guard, added Types divider, and option to Spawn Clone Of Yourself (which you could use as a guard for example)
Version: 1.47– 14th June 2023
  • Updated: Sentry Protections
  • Fixed: Various Network Player options showing for self that can cause unintended sync to lobby
  • Added: World -> Free Camera -> Focus Distance – This can be ticked to force override
Version: 1.46– 13th June 2023
  • Fixed: LUA Function player.getCount was not returning a correct result integer
  • Updated: Sentry Protections
  • Updated: Teleport To Waypoint – This should still check if you are in a vehicle and place it on the ground if you are, however, it should now teleport faster, and should not ever fall through the map
Version: 1.45– 9th June 2023
  • Attempted Fix: Moonshine Booster crash
  • Fixed: Rapid Fire/any weapon options interacting with waypoint placement on world map
  • Fixed: Special Vehicles -> Pickle Plane – Visible feet sometimes in sync, seems to be resolved from testing
  • Updated: Player, Entity & Broadcast Crash protections
  • Updated: Crash log system to include a little more useful information
  • Updated: Pathing now output during injection load of local assets to assist debugging in future
  • Updated: When creating outfits, the target save location should be placed into your log, we are hoping this can help us to resolve what is causing crashes for some people due to permissions
  • Updated: Hotkeys no longer activate unless game is focused (including F12 assignment trigger)
  • Updated: Gold Core effectiveness tweak
  • Updated: World -> Clear Area – Enhanced effectiveness
  • Updated: World -> Free Cam -> Speed/Turbo Speed now alter by 0.1 instead of 0.5
  • Added: Play Speech -> Coach Taxi Driver White
  • Added: OneDrive detect and warn on injection
  • Added: Sentry -> Entities -> Spawn Spam Force Field – Experimental. This is just a bit of fun, only enable if you’re happy to get rid of any entities spawned within 20m of yourself, this can be placed on a toggle and used on hotkey. We would recommend however just figuring out who is spamming you and going to Sentry in Network Players on their name, then blocking everything from them. We will be introducing a rate limiter for spawn spam in a coming update, but we want to make sure we don’t cause lots of false positives so that will require more testing
Version: 1.44– 3rd June 2023
  • Attempted Fix: Performance problems related to trying to suppress issues being caused by Rockstar’s temporarily buggy background script
  • Fixed: Blank name spoofing detection was not always replacing blank name with (Blank) in all areas
  • Fixed: Minor UI bug resulting in > arrows becoming colored when they should not be
  • Added: Player -> Anti Aim -> Aim Reactions -> Exclude Safe Listed Players, Exclude Friends, Exclude Posse Members
Version: 1.43– 1st June 2023
  • Fixed: Vehicle Invincibility causing a strange interaction when mounting weapons on vehicles with no draft horses spawned
  • Fixed: Mass detachment crash
  • Fixed: Full cores running while gold cores were running
  • Attempted Fix: Potential user crash related to task crash fix
  • Attempted Fix: Crashes when creating outfit from original or current
  • Updated: World -> Doors – Improved background control to reduce resource usage
  • Updated: Creator -> Object Builder, Player Enhancements, Virtual Stables, Custom Vehicles – Rename option now renames file properly and checks for existing name before renaming to avoid file overwriting by mistake
  • Updated: Player -> Outfits – Rename option now renames file properly and checks for existing name before renaming to avoid file overwriting by mistake
  • Updated: Moved the following options to Player -> Attributes sub menu for organization/structure, we may reorganize some other options soon to make the menu easier to navigate, and more logical: Fast Health Regeneration, Defense Modifier, Full Cores X1, Gold Cores X1, Gold Outer Cores X1, Full Cores Loop, Gold Cores Loop, Gold Outer Cores Loop, Infinite Stamina, Infinite Dead Eye – you may lose your previous saved state for these and need to re-enable
  • Updated: Player -> Attributes -> Fast Health Regeneration – You can now set the interval at which you gain a 20% health increase (in milliseconds). The default is 250, which is 4x per second
  • Added: Support for LUA file encryption – this will matter more in the coming days once we release our big launcher update which enables you to distribute LUA in encrypted format if you prefer not to reveal source code
  • Added: Player -> Third Person Camera Zoom – You can enable this to adjust the camera zoom, this has been placed under Character Scale, as these two may be used in conjunction so you are not zoomed too closely to a bigger scaled character, although you can use either independently
  • Added: Player -> Animations – We only have the “Salacious Intent” loop to start us off! We will be adding MANY more to this over time
  • Added: ESP -> Radar -> Blip Scale
  • Added: ESP -> Radar -> Draw Background
Version: 1.42– 24th May 2023
  • Fixed: Outfit -> Loadouts was failing to save
  • Fixed: Collision between camera, and various other items has been stopped for all creator mode entities
  • Fixed: Reapplication of specific settings on tick rather than only on initial spawn has been implemented for creator mode entities
  • Fixed: A random model change crash
  • Fixed: Trigger Bot shooting at horse even with forced exclusion of horses enabled
  • Fixed: Creator -> Object Builder – Clone was not spawning the cloned item without respawning the whole building
  • Attempted Fix: Rare input problem
  • Updated: Reverted model controls to previous version due to problems being caused by it
  • Numpad5 may be problematic currently. Please use the enter key instead if using numpad to navigate
Version: 1.41– 18th May 2023
  • Fixed: Pause Menu check is now performed for hotkey activation, instant horse whistling, grapple hook and various other things, so they do not activate while the pause menu is visible
  • Fixed: Numpad 5 was not acting as “enter” for navigation alot of the time
  • Fixed: “Standard FPS” control pad setting was causing sprint to be blocked after closing the menu
  • Fixed: ICBM missile icon missing
  • Fixed: ESP distance render problem (positioning), this was due to a new auto adjust not quite working correctly if you set ESP font size higher than 0.18 (we did this to try to stop the text overlapping eachother so it is nicer for people who prefer larger fonts)
  • Attempted Fix: Back button blocking with control pad
  • Updated: Pressing “End” on your keyboard in any creator mode object selector list will automatically set it back to the top most item being selected, this is to work in conjunction with our last update to make it “remember” your last selection. This should make it easy to then instantly go to the top of the list
  • Updated: Fur Buddies should show as such under mount in player info for other Fortitude users now
  • Added: ESP -> Radar – There are now options to adjust the visual radar scaling (size) on screen, and top/left positioning so you can customize this to be where ever you want, at whatever size you want!
  • Added: Extended hotkey support for the following keys: F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24
  • Added: Settings -> Enable Numpad Hotkeys – When this is enabled (disabled by default) you can then assign hotkeys to numpad keys, but it will disable numpad navigation of the menu, this way you have a choice of which you prefer
Version: 1.40– 18th May 2023
  • Fixed: Copy/Paste in keyboard input
  • Fixed: Missing image for missiles on special vehicles while in flight
  • Attempted Fix: The game keyboard is being closed by the game in certain locations, eg. near to the camp in Valentine, we have attempted a bypass to stop this annoying action
  • Improved: Protections
  • Updated: Teleport speed has been substantially improved
  • Updated: Creator modes such as object building will now “remember” the last object index you had selected when you revisit the object selection sub menu, for convenience
  • Updated: Extended language support around items such as [Loading], only the word itself should be added to any translation you wish to make (“Loading”)
  • Updated: ESP bone markers updated to use a different rendering type to try to prevent rect draw limit being reached
  • Added: Player Attacks -> Hydrojaw – This is just a bit of fun! An alligator ascends from below!
  • Added: Player Spawner -> Naked Female, Naked Male
  • Added: Weapons -> ICBM – Our ICBM has been reintroduced! This is just a bit of fun
  • Added: Sentry -> Spectator -> Auto Crash Spectate Spammers – This was previously enabled in the background but we have made this optional for you, this triggers when somebody continues to try to spectate you over and over again, despite you continuously blocking them from doing so (if spectator block is enabled too)
  • Added: Player -> Fur Buddies -> Thor – Spawn Thor’s Pride – 7x extra majestic felines follow the main one, which your friends can hop on to follow you! The main ridable cat will have a circle highlight for you to know which to use to control when not mounted. This is experimental and will be improved over time
  • Added: ESP -> Radar – This new ESP option adds a radar above the in game radar. This shows all player locations on a mini world map, and you can also draw small areas to highlight your waypoint or voice chat range. Inside the ESP menu, you can assign a hotkey to “Mouse Teleport Selector Hotkey”, and while that key is held down, your mouse cursor will become visible, and you can click anywhere on the radar to instantly teleport there. We will continue to add features to this over time
  • Added: Creator -> Custom Vehicles -> Block Driver Access – This will stop people from driving your created vehicle
Version: 1.39– 15th May 2023
  • Attempted Fix: Crashing issue after a short period of running. Sorry for the inconvenience
Version: 1.38– 15th May 2023
  • Fixed: Rare game crash on injection which may be recurring for users of Steam, we deployed this as a full version increment because this makes the menu unusable for affected users, so this was an urgent fix
Version: 1.37– 14th May 2023
  • Fixed: Free Camera hotkey was not toggling correctly when executed
  • Fixed: Aim Bot aiming toward sky when scoped in on horse back
  • Attempted Fix: Whistle override bug when changing session, and prevented whistle override being enabled or executed while your normal player owned horse is spawned (must flee first)
  • Updated: Crash boxes will be limited to 1x per session per type, to avoid handled types causing excessive logger activity
  • Added: Player -> Special Mounts -> Fur Buddies – Meet the characters! These are a work in progress and will be improved over time. Please keep this in mind when trying these out! We will be adding more too, along with more customization and abilities
  • Added: ESP -> Box Type – This can be “Flat” or “3D” now, we have further ESP enhancements releasing soon too!
Version: 1.36– 12th May 2023
  • Improved: Protections & stability
Version: 1.35– 12th May 2023
  • Fixed: Lead horse bug
  • Fixed: Typo in virtual stables menu
  • This was just a small urgent hotfix to prevent self crash from a menu bug
Version: 1.34– 11th May 2023
  • Improved: Aim Bot was jittery on horse back and in vehicles, this should now automatically feather/smooth
  • Fixed: Presence handling bug leading to rare crash
  • Fixed: Outfit creation crash in certain conditions
  • Fixed: Spawning virtual horses with fire attached would set them on fire even with invincibility enabled on first spawn, this should be resolved
  • Fixed: More crashes
  • Fixed: Excessive fiber tasks in queue when despawning creator entities
  • Attempted Fix: Ped desync issues (ongoing)
  • Updated: Disabled Sentry options on viewing your own player information/options
  • Added: Weapons -> Aim Bot -> Instant Lock When On Foot – You can disable this to force smoothing like on horse/vehicle, and adjust the smoothing rate with Aim Smoothing
  • A small note: Our new mountable animals (Fur Buddies) will be introduced very soon, this is undergoing internal testing
Version: 1.33– 1st May 2023
  • Improved: Real player name lookup cache
  • Fixed: 2x Crashes, may be background game bugs, may be private unknown crashes
  • Fixed: Accidental collision between custom objects on virtual horses causing the horse to try to buck/kick the object off intermittently while riding
  • Fixed: Scenario search was not always returning correct results, and searching in the “All” category was not working at all
  • Fixed: Network event queue overflow crash
  • Added: Automatic suppression and attempted soft handling for crash box 0xE7518A9F (0x2B5), object pool overflow
  • Added: Creator -> Object Builder -> Add Nearby Objects – This will scan nearby entities, highlighting objects which you can tick off on a list to add to your building in mass. This also has a filter to attempt to filter out normal background objects, but this is not perfect, this will be improved over time. This should hopefully make the need for any “original files” from any menu redundant, by enabling sharing in real time
  • Added: World -> Nearby Entities -> ESP Color Overrides – You can override ESP colors completely based on types Animal, Peds, Objects, Vehicles
  • Added: World -> Nearby Entities -> Make Peds Dance – If nearby entities is enabled including peds, this option will cycle through and make nearby peds have a dance!
  • Added: Weapons -> Aimbot -> Exclude Posse Members
  • Added: In game alerts for hotkey execution
  • Added: LUA Function -> math.worldToScreen
  • Added: LUA Function -> math.getRandomInt
  • Added: LUA Function -> math.getRandomFloat
  • Added: More known doors to World -> Nearby Doors feature, we’ll be unwinding the game more on this soon to add more door control, because some are still missing
  • Added: Weapons -> Unbreakable Lasso
Version: 1.32– 22nd April 2023
  • Attempted Fix: Crash at 0x29CACAB
  • Attempted Improvement: Game crash box handling shall now attempt to handle them more gracefully and continue execution
  • Fixed: Model change bug causing you to be unable to drive vehicles when changing from an animal back to a human
  • Fixed: Model change bug causing you to be unable to crouch after a certain variation of model changes
  • Fixed: False positive in suspicious activity detection
  • Fixed: Spoofing profile blip state not saving correctly
  • Added: Model Changer -> Horses -> Horse Always Calm – You can enable this to stop yourself being spooked by things like alligators while changed to a horse model!
Version: 1.31– 19th April 2023
  • Attempted Fix: Controller menu opening causing any selected adjuster to automatically increment to the right
  • Fixed: Player -> Instant Animal Skinning – This was executing when you caught fish and causing an issue. This will now check if you are fishing and not interfere
  • Updated: Creator -> Virtual Stables – Horses created here now have independent invincibility control. You should turn that on/off per horse here, not in the normal Player -> Horse menu. This is to enable you to spawn virtual horses with it enabled instantly, so any attachments that do fire cannot immediately begin to injure the horse
  • Updated: Player -> Ground No Clip – Speed can now be adjusted down to 0.1, then automatically down to 0.01 in smaller steps for more precise control
  • Updated: Spawner -> Settings -> Spawn Scale Override – This can now be adjusted down to 0.1
  • Removed: Texture loading messages on initial load are no longer necessary
  • Added: Spoofing Profile -> Blips – Blip spoofing has been added as part of our spoofing profile system
  • Added: Network Players List/Posse List -> Left aligned shield icon prefixes with player rank inside
  • Added: Settings -> Blip Spoofing -> Show Spoofed Blip Locally – You can disable this if you do not wish to see your spoofed blip locally on your own radar
Version: 1.30– 16th April 2023
  • Attempted Fix: Model Changer voice chat bug
  • Fixed: Permanent List attacks are now disabled against Fortitude passive mode users
  • Fixed: Hot Air Balloon controls corrected on keyboard
  • Updated: Cage attacks will now try to sync only to the target’s local vicininity
  • Updated: Misc background improvements
  • Updated: Improved game background sanity checking to try to prevent Rockstar bugs
  • Added: World -> Play Music – This contains all the original sound titles from the game, you can stop any current music and search/play whichever you like
  • Added: Left Shift/Controller A turbo added to Hot Air Balloon controls when going forward/backward to cause a speed increase
Version: 1.29– 15th April 2023
  • Attempted Fix: Horse features being applied to special mount by mistake
  • Attempted Fix: Fishing bug
  • Attempted Fix: Ped sync issues
  • Fixed: Model changer was preventing interaction (emotes, petting animals, etc)
  • Fixed: Left/Right heading control was reversed in no clip
  • Fixed: Creator -> Custom Vehicles/Object Builder/Player Enhancements/Virtual Stables -> Load From Disk – This was failing to unload loaded buildings prior to reloading from disk
  • Updated: Misc optimizations to try to lower resource usage more
  • Updated: The game disables control inputs when fishing, we have overriden this so the menu is usable while fishing
  • Updated: Free Camera causes a rendering issue when fishing, this will no longer allow you to enable it while fishing
  • Updated: Player/Network Player -> Speech – This has been renamed to “Play Speech”
  • Added: Search by hash on object search in all creator modes
  • Added: Creator -> Object Builder – Added “Teleport To Entity” option for each spawned item
  • Added: Player -> Horse -> Outfit -> Freeze Horse – This will freeze your horse in position so changing outfit items is possible without the ol’ girl keep moving her head!
  • Added: Virtual Horse -> Freeze Horse – Same as above
  • Added: Anywhere you are able to enter text, you should now be able to left control + v to paste
  • Added: Player -> Respawn Where You Die
  • Added: Player -> Change Voice – This will override your player ped’s voice with the selected. Currently we have added: Arthur, John
Version: 1.28– 10th April 2023
  • Attempted Fix: Lots of small bugs including sync lag and jitter issues
  • Improved: Protections
  • Our internal tester system is now rolled out so we are about to be undertaking internal testing of more features we’ll be releasing very soon, along with more fixes!
Version: 1.27– 7th April 2023
  • Attempted Fix: Outfit creation bug
  • Attempted Fix: LUA script auto load not working
  • Updated: General stability & protection improvements
  • Added: More speeches to Player and Network Player – Army White, Union Braithwaites White
  • We have some really fun stuff and more fixes in development internally! More on this soon
Version: 1.26– 5th April 2023
  • Sentry -> Entities -> Total Blocks – These have been removed as they are not useful. If you wish to block ALL entities as a workaround while a crash fix is in progress, panic mode will serve this purpose
  • Attempted Fix: Crash inside our module (bug)
  • Attempted Fix: Texture TLS handler crash
  • We have tried to improve on tick lag reduction and general stability. We will continue to work on this until we feel it is good enough
Version: 1.25– 3rd April 2023
  • A small hotfix has been deployed to fix some logged crashes
  • Added: Player -> Particle Effects -> Invisibility Effect – A toggle for the automatic effect. Enabled by default
Version: 1.24– 2nd April 2023
  • Fixed: Help text indicating F12 to assign hotkey was outside of the box in certain options in 16:9
  • Fixed: Player Info color bug when listing spectating
  • Fixed: Player -> Utility – Some options were indicating degradation of cores post use, this should be resolved
  • Fixed: Aimbot hotkey toggle was not working correctly
  • Fixed: Blacklisted particle effects were not working, which meant relying on auto protect or manual disabling of particle effects to prevent laggy particle attacks. These are now stopped
  • Fixed: Teleport custom locations was not always deleting with delete key correctly
  • Updated: Weapons -> Gravity Gun, Thrown Effects, Rapid Fire – These options now have controller support
  • Added: Sentry -> Crash Protections -> Task Crashes – This should cover the most recent public crash we encountered along with some variations. We will continue to expand this over time to encapsulate all task related crashes. Like all new protections developed this quickly, this is a little experimental. We may also consider donating crash fixes to other menus in the game, or publishing AOB and source code to fix them, if we continue to be intentionally targetted in this way. This is enabled by default
  • Added: Crash Protections against “Bird” and “Fish” crashes should now give an alert. We are cautious with alerts, as we don’t like to gift attackers a way to potentially spam your log and cause lag, so we do enforce a strict rate limit for crash notifications
  • Added: LUA Library/Functions – features library – freeCamEnable(), freeCamDisable(), freeCamSetCoords(x, y, z) – You can use this to utilize the existing free camera feature in our world menu via scripts. We will be adding more and more features to this library over time
Version: 1.23– 31st March 2023
  • Fixed: Topmost option hotkey setting was not working all of the time (delete spawned entities, etc)
  • Fixed: Hotkeys were problematic when assigning with translation enabled. Please try again, if you continue to encounter issues, delete your Hotkeys.json from your Fortitude data location folder
  • Fixed: Network Player -> Attacks -> Cage – These options were recently converted to toggle options, they were not always disabling correctly, this should be resolved
  • Updated: Hotkeys help text is now on it’s own line
  • Updated: Crash protections further improved
Version: 1.22– 30th March 2023
  • Updated: Crash protections (early update/response, we will need to tweak this again later today after more testing time)
  • Fixed: Invincibility hotkey not assigning correctly
  • Ongoing Improvement: Performance improvement (this is a work in progress over time)
  • Special Note: We are aware of some hotkey bugs which will be addressed in the next update
Version: 1.21– 30th March 2023
  • Attempted Fix: Avian Steed controllability problems following last update
  • Updated: Player -> Enjoy A Stew/Enjoy A Coffee/Portable Campfire – These have been relocated to a new Player -> Utility menu
  • Updated: Various menu options have been renamed, this may cause the setting for them to be lost and need to be re-enabled, for example Weapons -> Aim Bot -> Enabled has been renamed
  • Updated: Network Player -> Attacks -> Cage/Omega Cage – This is now a toggle to delete them when you wish to disable it
  • Updated: Player -> Special Mounts -> Avian Steeds – These will now block control pad from opening the player menu when using D-Pad left/right, however we have received some complaints about control of the bird on the ground. To clarify, we are aware of this, but due to how these birds behave, this may not be something we can really fix, but we will continue to check over time
  • Updated: Spawn blocking with pool checking has been temporarily removed while we try to improve it’s accuracy
  • Added: Weapons -> Auto Cock – Prevent need to cock gun when firing
  • Added: Weapons -> Slow Motion Aim – Slow time while aiming!
  • Added: Horse -> Horse Always Calm – No more spooked horse
  • Added: Keyboard Hotkeys – These can be disabled globally in Settings if you prefer. Options available for hotkey assignment will show “Press F12 to set hotkey” in the help text below the menu. You can press F12, then press your desired hotkey, then it should be assigned and saved. This also means we have removed previously hard coded hotkeys, such as teleport to waypoint, grapple hook, sentry detachment, sentry panic mode, etc. You should now be able to go and assign your preferred hotkey to those. You can additionally hold LEFT ALT while setting a hotkey to make it require LEFT ALT to be held down to activate, as a combination hotkey. Please note that this is a work in progress, it will be improved over time, we currently added most Player options, Weapon options, and various others, but we will continue to extend as we go. Please report any bugs you find with this!
  • Added: Teleport -> Auto Return – This will return you to the previous location if you hold shift while teleporting to waypoint
  • Added: Player -> Utility -> Enjoy A Beer
  • Added: Player -> Utility -> Enjoy A Whiskey
  • Added: Player -> Instant Animal Skinning – This should prevent the time consuming skinning process if you are in a hurry!
  • Added: Weapons -> Lightning Gun – This is so much fun. Boom
  • Added: World -> Free Camera -> Instruction Title Enabled – Untick this to remove the text on the screen. You may need to disable and enable Free Camera after disabling this, the text title sometimes takes a short time to go away
  • Improved: Crash protections
  • Improved: Lag protections -> Blacklisted particle effects enabled by default to nullify lag attacks based on these
  • Special Note: We are aware of the fishing issue, it seems that if you run for more than 15 minutes, this can happen blocking fishing with the flashing something is in the way message in the top left. We are working to resolve this, don’t worry, we are aware
Version: 1.20– 24th March 2023
  • Attempted Fix: Object deletion causing a crash sometimes
  • Attempted Fix: D-Pad up calling horse while menu is open with controller
Version: 1.19– 24th March 2023
  • Updated to game version 1.0.1491.18, please report any bugs you see, we have tested as much as we can, but some bugs may still exist as a result of this
Version: 1.18– 23rd March 2023
  • Attempted Fix: Player -> Outfit -> Create Outfit From Original causing crash if existing custom outfit is already applied
  • Attempted Fix: Failure to delete spawned treasure
  • Attempted Fix: Background crash at 0x2BE34E1
  • Attempted Fix: HWID mismatch bug
  • Fixed: Settings -> Statistics – Color was not changing properly
  • Fixed: Settings -> Statistics – Top value was not correct on various resolutions, should be resolved
  • Fixed: D-Pad down key accessing radar settings instead of quick scroll when held down on controller
  • Updated: All input checking for directional control in features has been advanced to more accurately detect WASD/Game Settings/Controller stick. Hopefully this fixes issues with controllability of the Avian Steeds
  • Updated: All spawning now checks for pool space to be free before allowing you to spawn, to avoid pool overflow from happening. An error will show in game and in the log if you try to spawn more than the game will safely allow
  • Updated: Avian Steed vehicle functions tweaked
  • Updated: Create Outfit From Default/Create Outfit From Current were limited to only non model changing previously, we have tried to only prevent this option showing if the model is not human to see how it goes
  • Updated: Enjoy A Coffee/Enjoy A Stew/Portable Campfire will now indicate if they are spawning in the option title to avoid confusion in cases where a lobby may be broken due to the pool count being exceeded and therefore your options appear to not work
  • Updated: Enjoy A Stew had an empty looking bowl! This should contain visible stew now, although it was still working, this is a minor visual tweak
  • Added: Spawner -> Plants -> Harrietum Officinalis
  • Added: Dutch/Charles Smith to model changer, we will revise this soon to include all males/females as well as our custom list of presets
Version: 1.17– 21st March 2023
  • Fixed: Player -> Outfit -> Create Outfit From Default – This option caches the outfit you first spawn in with, and was not working correctly
  • Attempted Fix: Random crash experienced by several users
  • Updated: Crash logging should now contain better information to help us try to solve the crash box errors some users are experiencing
  • Added: Player -> Outfit -> Create Outfit From Current – This will try to save a copy of your existing outfit (which means you can save existing in-game wardrobe into the menu). This is a work in progress! Please be patient with any bugs
  • Added: Player -> Super Run Type – By default this will be set to “Requires Sprint”, which means it will only activate while you are sprinting, with the second option being “Sprint Button Only”, where it will apply a movement force to you just by pressing the sprint button
  • Added: Player -> Outfit -> Import – This currently only has support for “Fikit” formatted outfit types, you can place these in your data location directory, in Outfits\Import, as requested by GaryOak that others may find useful
  • Added: Initialization output message detailing key expiration
  • Added: Player/Network Player -> Speech – More speeches: Civilian Poor White Aggressive, Valentine Butcher
  • Added: Player -> Enjoy A Stew!
  • Added: Network Player -> Speech -> Loop Selected On Player – If this is ticked the selected speech will loop, you must untick this to stop it
  • Added: Player -> Portable Campfire – You can enable this to spawn a campfire close by, then disable it to delete it. We plan to move this and the coffee/stew to a utility sub menu soon when we add some more mini utility items like this!
Version: 1.16– 18th March 2023
  • Fixed: Joining block message formatting mistake
  • Fixed: Network Player -> Sentry -> Session Blacklist remaining ticked when going from one player to another even though they are not blacklisted (state issue)
  • Attempted Fix: Another random crash location should be resolved, but we will be monitoring to keep an eye on this
  • Updated: Creator bone selection for Custom Vehicles, Player Enhancements and Virtual Horses now uses a sub menu with a search option to make it easier to select, due to the amount there are available. These also give previews as you scroll through
  • Updated: Pickup Flood has been disabled, we have instead opted to fix the issues these can solve in the game itself, so we no longer need to rate limit them
  • Updated: Added support for right shift key where we support left shift already
  • Updated: Network -> Fortitude Presence – Renamed passive mode to “Fortitude Passive Mode” and the notification to “Fortitude Passive Mode Notify” for clarity to avoid any confusion
  • Added: Player -> Special Mounts -> Avian Steeds – Lots of new bird models have been added. Check out the Curious Condor or Pat The Prairie Chicken!
  • Added: Player -> Special Mounts -> Avian Steeds -> Vehicle Pickup – There is a scanner you can enable which will show highlighting visual beams for all vehicles in the session. You can select which to go and grab!
  • Added: Player -> Special Mounts -> Avian Steeds -> Auto Pilot – You can choose either waypoint or player to auto pilot to. Leaving it selected will keep the bird circling!
  • Added: Weapons -> Weapon Damage Modifier This allows you to override your current weapon damage modifier from 1.0 (base) in increments of 0.1
  • Added: Player -> Become Drunk – this will make your player ped drunk without the screen effects!
  • Added: Horse incapacitation exploit protection
  • Added: Player -> Special Mounts -> Avian Steeds -> Night Light – Light up your special feathery friend!
  • Added: Role Assist -> Background Loops -> Rewards Loop – Please be aware this is in very early beta and we are not yet sure of any safe limits or long term consequences. This may also only work with cloud saves enabled
  • Added: We have added “Bertram” to our list of male preset model changes!
  • Added: Player -> Ground No Clip in the last update too
Version: 1.15– 14th March 2023
  • Fixed: Spoofing profile was allowing more than 16 characters, a validation error will show if entering more than this, as it will prevent you from entering sessions
  • Fixed: “Sesson” typo
  • Fixed: Help text for Network Player -> Sentry
  • Fixed: Player List failing to remove special tags resulting in formatting issues (applicable also to player posse list)
  • Fixed: Attempting to create outfit from original while model changed caused a crash, instead we will hide this option if you are model changing so you do not accidentally crash yourself
  • Fixed: Playing scenarios on spawned entities that are not guards caused a crash inside our module
  • Fixed: Failure to load previous presence passive mode setting on initial load
  • Added: Crash protection from a new crash we discovered
  • Added: Player/Network Player -> Speech -> 500+ more speeches: Union Criminals Black, Valentine Thug White
  • Added: Player -> Special Mounts -> Avian Steeds – This is our first version of our custom mounts! These are your very own mountable beaked companions. You can spawn, mount and fly these using keyboard or controller. Soon we will be expanding this to add follower birds you can spawn to allow posse members or other people to hop on those and have them fly behind you in sync! Please be patient, we will be adding ability to pick people or wagons up soon, and weapons systems. Initial models available: Eagle, Owl (all birds will be available soon)
Version: 1.14– 12th March 2023
  • Updated: Crash protection has been enhanced
  • Updated: Sentry -> Crash Protection -> Lag Attack is now enabled by default and no longer “Experimental”
  • Added: Network Player -> Sentry menu which allows you a quicker way to blacklist, neutralize all incoming data from them, ghost to just them, and we have moved remove modder flag and show sentry infractions to this menu too
  • Updated: Creator mode preview objects and player enhancement objects now have camera collision disabled
  • Updated: Network Player -> Speech menu title updated to include player’s name
  • Updated: Attempted to improve never wanted
  • Updated: Player -> Outfit now has a changeable “Clear Before Applying” setting, to “Clear” (total clear) or “Exclude Body Parts”. Set this first, then tick it, and click apply, and it will give you a blank canvas to work on, with or without body parts remaining
  • Added: Player/Network Player -> Speech -> Annesburg Townfolk Black speeches, Rough Travellers White speeches
  • Attempted Fixes: 3x background game bug crashes
Version: 1.13– 9th March 2023
  • Fixed: Badly formatted JSON configuration files could cause a crash on load (corrupt data), this now has soft exception handling
  • Fixed: Model changing into an animal and using scale caused variation to change alot
  • Fixed: Draw gun problem with coordinates
  • Fixed: Failure to strip color tags in posse names, leading to a big block of color
  • Partial Fix: Player Info spacing issue, we will be working more on this over time
  • Attempted Fix: Infinite Stamina was not working for some people
  • Improved: Background processing has been lightened a great deal, which should lead to much better performance all round. We still have to do more work here, but we are close to having a really good set of optimizations and a nice balance!
  • Updated: Experimental lag protection (off by default) in Sentry -> Crash Protection has been improved a little more
  • Updated: Sentry -> Auto Protect – Automatic sound flood detection/suppression for non safe listed users has been tweaked to not be as sensitive, due to false positives
  • Added: Help text sample added to more options in customize user interface, and in any option without existing help text in the color picker
  • Added: Player -> Speech – We plan to expand this over time, adding more types and lots more speech. You can make your ped say anything in here!
  • Added: Network Player -> Speech – This is the same as Player -> Speech, but makes the player selected say it instead
  • Added: Player -> Enjoy A Coffee! Right at the bottom, above Suicide. In future we will be adding a full actions menu with ALOT more fun things like this (and useful for recovering from combat/fatigue)
  • Please be patient as we work through the rest of our early bugs, and continue to scale our backend systems to support our users.
Version: 1.12– 7th March 2023
  • Updated: Sentry -> Auto Protect – this now includes script sound event spam detection and neutralization
  • Added: Sentry -> Events -> Script Sound Events – these can be neutralized or not manually if you prefer
  • Added: Sentry -> Crash Protection -> Lag Attacks [Experimental] – this is marked as experimental and disabled by default. You can enable this if you are being attacked by anything that causes lag to see if it helps. This is still in testing so disabling by default seems the best approach here
  • Improved: Background resource usage has been lowered a little more
  • Fixed: Bug with join notification from game presence
  • Added: World -> Reset Time
  • Added: World -> Reset Weather
  • Tweaked: We recently added texture loading messages during session load to try to help us pinpoint some issues some users were having, these remain for now, but should no longer flood your log if the files do not exist
  • Attempted Fix: Crash inside our module
  • Updated: Language support now supports help text, and menu title. It should also save and auto reload your last language selection now
Version: 1.11– 6th March 2023
  • Attempted Fix of more injection problems and general stability
  • Added: Settings -> Load Languages From Disk (to auto reload language list and the current language data without restarting)
  • Updated: Language support now includes < selector > options, use “Option”: “New Value” to replace (not < Option >), help text will be added in our next update
  • Updated: Report reaction disabled by default
  • Updated: F6 teleport to waypoint hotkey will no longer default to teleport to camp if no waypoint is active
  • Attempted Fix: Instant Whistle should now detect and utilize the correct input key
  • Fixed: Aim Correction crash/bug
  • Launcher update allows you to modify the game data directory and shows you the current one if it is problematic (OneDrive etc). If modifying, remember to copy Textures to your new data location
Version: 1.10– 6th March 2023
  • – Fixed some of the initial release injection problems
Version: 1.9– 4th March 2023
  • Improved: Pickle plane turn rate
  • Fixed: Typos
Version: 1.8– 3rd March 2023
  • Improved crash protections from an extra variant
  • Added: Sentry -> Crash Protections -> Pickup Flood – this will detect an incoming flood and temporarily block them from the player
  • Updated: Teleport simulated fast travel is now more realistic on the receiving end
  • Attempted Fix: Homing Missile gun getting camera stuck in certain conditions
  • Added: Sentry -> Attachments -> Detach All Hotkey [F9] – this is hard coded to F9 like our other hotkeys for the moment, these will be updated in future to be adjustable and generically assignable per option in the menu
  • Added: Sentry -> Attachments -> Player Detachment – this defines the type of player detachment executed if a player is attached to you. By default it will just Detach, but we have added an experimental Detach & Kill which will kill them even if they are invincible. This may be a little startling if you use this, as it will move you away for a couple of seconds, then put you back where you were, you have been warned!
  • Fixed: Hidden spectate does not update if the target player dies and revives
  • Fixed: Recent Player last known posse was not updating when the player was seen
  • Fixed: Menu screen logo with hotkey to open was not displaying until menu had opened at least once
  • Added: Settings -> Language – Sample.json has been included in the Languages folder in this update for anyone who wishes to add extra languages. We will create these in time and distribute
Version: 1.7– 2nd March 2023
  • We wanted to release an earlier attempted tweak to the performance issue before more later
Version: 1.6– 1st March 2023
  • Attempted Fix: Discord presence resetting time
  • This was one of our major things to resolve before release so although this change log does not look like much, it is the result of many hours of trial and error between us internally, and should pave the way for us to fully release very soon.
Version: 1.5– 1st March 2023
  • Massive internal performance improvements to be compatible with older hardware such as core i5 2500k
Version: 1.4– 28th February 2023
  • Removed “Notifications” divider from “Fortitude Presence” submenu to prevent confusion
  • Fixed: Notifications overlapping top left PVP counts when enabled
  • Added: Settings -> Customize User Interface -> Shadow Enabled toggles – you can now enable or disable menu/help text/info panel shadows
  • Attempted Fix: Game bug crash at 0x131602C
  • Ongoing updates to UI have taken place, to try to mitigate partially visible lines appearing under/above when moving the menu or on certain resolutions
  • Further performance improvements to security, this will be an ongoing process
  • Fixed more typos including “Distance: :”
  • Attempted Fix: Notes not increasing player info size in certain resolutions
Version: 1.3– 26th February 2023
  • Fixed: Some minor typographical errors
  • Attempted Improvement: FPS loss should be far less as a result of tweaks to our security. We actually hold this as an extremely important part of our menu, we do not want to take away game performance, only improve it
  • Attempted Fix: Locality authentication problem within both launcher and menu itself
  • Added: In the launcher log you can now right click and press “Terminate Game Session” to instantly instruct the menu to disconnect, this should result in you being back in the game’s main menu so you can enter free roam from scratch. This is a good way to terminate Rockstar’s infinite loading screen bug
  • Temporarily disabled player friendly anti hogtie while we work to resolve the issue with it
  • Tweaks around passive mode have been made, but we are investigating this ongoing as we think it may still be unreliable, we are aware of this issue
  • Increased protection for preview entities when creating or spawning stuff
Version: 1.2– 25th February 2023
  • Further improvements to 1440p standard and ultrawide support have been completed throughout the menu UI, including color picker, this is an ongoing process, we’re almost there. You may notice some faint lines above or below the menu in various places, these are going to be solved soon, we are working through them
  • Added: Settings -> FPS Counter – this can now be adjusted to show top left OR as part of the statistics if they are enabled
  • Updated: Shortened some descriptions in player info, we’ll be dialling this in too ongoing
  • Updated: Session Player -> Teleport To Player – you can now set a distance to teleport to the player, or just leave at 0 for right on them
  • Added: ESP -> ESP Maximum Distance Limit – you can enable this and set a maximum distance to show ESP at, this completely overrides all other ESP settings to cap the players being shown to be within this distance from your own player ped
  • Attempted Fix: Submenu pop back retaining last selection
  • Fixed: Player -> Grapple Hook – color selection bug
Version: 1.1– 25th February 2023
  • This early update should begin to solve the UI scaling problems on higher resolutions. Along with a launcher update earlier, we hope this makes the menu more enjoyable for those affected. This is not yet perfect but tomorrow we will continue to improve until it is, we just wanted to release an update now so there is at least some improvement for usability.
  • The Weapons menu has been relocated to below the Network menu for quicker access.
  • Authentication stability has been tweaked.